Despite the best attempts by corporate PR, CRONUS clearly has little understanding of the dome and the relics within it. Without spoiling too much, you’ll get a glimpse at corporate bureaucracy, the tension between Wings, the true state of settlements within the dome, and the threat of poorly understood hazards. You’ll be assigned a priority task and head north towards one of the most secretive research stations. Your arrival at Concord Station beneath the “Spire” – the only link to the surface – kicks off a lengthy prologue that serves as a microcosm of things to come. The Wings represent a gameplay preference but the levelling system is still flexible. Those who sign a contract are assigned to one of five “Wings”: scientists and research assistants make up the White Wing those with a military or security background, the Black Wing those with managerial or leadership backgrounds, the Silver Wing engineers and construction workers, the Blue Wing and finally, the Orange Wing consists of convicts trading jail time for a life under the dome as labourers. As you’d expect from any power-hungry corporation with total information control, the snazzy brochures that lead your protagonist and many others to enlist gloss over several caveats. However, leaving the dome is lethal to any living thing, so people go in with the knowledge they’ll never come out. The multinational CRONUS Corporation has developed research laboratories and workforce towns beneath the dome to collect “relics” with inexplicable powers that are brought to the surface. Encased begins in the alternate retro-future of 1976, as your character – ideally customised from scratch – descends into “the dome”, a mysterious object discovered 5-years prior.
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